This acted as a small side project to help me learn and get used to ragdolls and 3D physics in unity. This project features a ammo switch system that changes the effects of user projectiles contorlled by the player scrolling. With the project, I was able to experiment with 3d physics in unity by making use of impact forces and rigidbody objects as well as get to grips with the Unity ragdoll process through the ragdoll wizard and operating / interacting with ragdolls via scripting.
Smaller projects like this help me focus more so on furthering my own learning or implementing a proof of concept before I commit to a larger scale project. A large focus of this project was focused on interesting interactions between players and objects through the use of 3D physics simulations.