This project was made as part of a design module that aimed to test how we can make small additions to a simple game design archetype. My project forcuses on the .IO design pattern made popular by games like agar.io . My game builds on agar.io through use of a 3D gamespace with AI agents that will hunt and avoid the player by comparing their individual sizes. The game utilises torque and mass to make turning feel slow, making the actors agility and controlability dependent on their size.
This was also my introduction to writing shaders within the Unity Game Engine so I aimed to make a shader that would affect the game state during gameplay so I created a colour filter that gave me more control on the overall look of the game, letting me phase out colours and pick the colour scheme myself in addition to a shader that would alter the resolution of the camera view during gameplay which would pixelate the screen during specific sequences of gameplay.