Developed as part of my final year project at university that focused on the teaching of game arcitecture and mechanics through the use of games and comparing it to conventional methods of teaching game design and architecture. To achieve this I produced a game as well as prepared both a lecture and accompanying workshop to mimic a standard university learning experience focused on teaching a single element of game design, in this case, game balancing and feedback looping. This project was developed using Unity for speedy development and quick implementation of features that focused on appealing to different learning practices through multiple means of engaging with the content being provided in the game. A lot of time and attention was put into gamification and educational practices in order to create an experience similar to that of a familiar learning environment that could be engaged with at any level of prior knowledge and understanding. The game itself implemented a standard feedback looping toggler which allowed users to freely switch between mechanics to experiment with how the game system responds to their actions all while provoking conversation and providing examples of the mechanics in play within popular titles and game genres.
This project gave me a deep appreciation for the attention paid to gamification and educational game design by developers and how user experience must cater to all levels of understanding while remaining engaging to users. I aimed to produce an experience aimed towards a demographic I could relate to, by testing with students at the university I could look moreso into developing tools that I myself would have liked to engage with when I started learning about the principles of game design.